Do you feel like there is a hole in your life? In whatever you do there is something lacking, no matter how many times you browse the internet and watch videos you don’t even understand you are still bored? Then this is the time for you to start having card game hobbies and it is a coincidence that this blog is about information about simple and begginer card game hobbies for all ages……
First, Lets start with Cardfight Vanguard……….
Cardfight!! Vanguard is an internationally popular Trading Card Game published by Bushiroad in 2011 conceived by the manga author Akiro Itou. The Trading Card Game is available in Japanese, English, and Korean formats. There is also an ongoing anime. (http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki)
Things to remember about the field of the game
The Game is composed of phases such as Stand Phase, Draw Phase, Ride Phase, Main Phase, Battle Phase, and End Phase.
Stand Phase the phase where you stand all of your units from a resting position.
Draw Phase – the phase where you draw one(1) card to add to your hand.
Ride Phase – the phase where you ride a card from your hand which has an equal grade or one grade greater than your current vanguard on top of your vanguard as a new Vanguard unit. But if you and your opponent are currently on the grade 3 Vanguard you can choose to stride which means riding a grade 4 unit on top of your Vanguard to make your Vanguard unit stronger.
Main Phase – the current player may choose to call/mobilize/summon any unit equal or less than the current grade of the Vanguard on the Rear guard cirlces. And/or to activate skills/abilities/effects a card can activate with the conditions met.
Battle Phase – This phase has different sub-phases/step the attack phase, drive check, guard step, damage step, and damage check.
The Attack step is where the attacking player may choose to attack any unit in the front row with any of his/her controlled front row units.
Guard step is where your opponent may use guardians to prevent the attack hit. This is performed after resolving any ability, and in any order as he or she wishes:
Your opponent may choose a card from his or her hand and normal calls it to his or her guardian circle as rest.
Your opponent may choose a rear-guard with intercept icon from his or her front row that is not being attacked during this battle, and move it to his or her guardian circle as rest (this is not a call).
Your opponent may discard a card with “HEAL” from his or her hand, and if he or she does, chooses a G guardian that is face down in his or her G zone, and calls it to (GC) as rest. This can only be done if both players’ vanguards are grade 3 or greater, and the number of face up G guardians in his or her G zone is three or less.
Drive Step – If the attacking unit is a vanguard, you check for additional effects during the attack, known as “drive check”. “Drive” is referred as the amount of drive checks that your vanguard is able to peform in this step. If you need to perform multiple drive checks, check for it one by one, and resolve it one by one.
To drive check, put the top card of your deck into your trigger zone face up. If that card has the same clan as a unit on your vanguard or rear-guard circle, resolve all effects indicated by the trigger icon on the card, in any order you like.
Damage step is to confirm whether the attack to the “unit being attacked” will hit, as well as the damage to be dealt.
Compare the actual power of the attacking unit with the actual power of the attacked unit, and if the attacked unit’s power is less than or equal to the attacking unit, then the attack hits. If the attacking unit or the attacked unit leaves the field, or if the master of any of these units is changed, or if any of these units is moved to another circle, then the powers are not compared, and the attack does not hit.
If the attack hits, one of two situations occurs, depending on the unit who was hit. Also, retire all the guardians other than G guardianss that were guarding that unit, and all G guardians that were guarding that unit are put into the owner’s G zone face up.
If it is a vanguard, then the attacking unit deals damage equal to its critical (or Legion Leader in such case). If its critical is 0 or less, then it does not deal damage, and zero or negative damage will not regarded as dealt. See below for more details.
If it is a rear-guard, retire it. After this, resolve all effects and proceed to the close step.
End phase – is where all actions and effects are activated and resolved at the end of a turn. The following actions take place before any ability, and you then perform them in any order as you like.
Unlock all of your locked cards, turning them face up in stand state.
Turn all of your deleted units face up in stand state.
Put all the G units on your vanguard circle into your G zone face up.